- Архетип
- Посвящение
- Рубрика
- Архетипы
- Посвящение
- 4 уровня
- Условия
- эксперт Оккультизма
Многие считают ментальные царства и пейзажи разума редкими и сложными конструкциями, забывая, что каждый во время сна создает свое собственное ментальное царство, в котором даже самые странные явления кажутся совершенно нормальными. В этих пейзажах грёз возможно все, но лишь немногие разумные существа обладают достаточной силой воли и проницательностью, чтобы взять себя в руки и по-настоящему исследовать своё подсознание.
Сноходцы посвящают себя раскрытию секретов спящего разума, обретению контроля над своими снами и прохождению через чужие сонные просторы. Некоторые из них являются гнусными манипуляторами, нашептывающими спящим в корыстных целях. Другие используют свои силы во благо, выискивая злодеев и тех, кто превращает сны в кошмары. По мере роста их силы облик сноходца постепенно становится немного неотчетливым, как бы размытым по краям, и тем, кто с ним сталкивается, затрудняются вспомнить точные детали внешности.
Посвящение сноходца Способность 4
Предварительные условия: эксперт Оккультизма
Вы научились манипулировать состояниями сознания, начиная со своего собственного. Вы можете отправить себя в полудремотное, грезящее состояние и получаете действие Грезящий транс.
Источник: Pathfinder Dark Archive
Проникновение в сон Способность 6
Entering a dream is as natural to you as stepping through a doorway. If you're adjacent to a sleeping creature, you can enter a lucid dreamlike state, a process taking 10 минут, to mentally walk into their dreamscape. While in the target's dream, you witness its contents, plots, and emotional experiences as an observer, though nothing within the dream can perceive or interact with you. Your target becomes temporarily immune to Infiltrate Dream for 1 week. You can't enter the dreams of a creature that doesn't have a conscious mind or doesn't dream.
While within the dream, you can attempt an Оккультизм check against the target's Воля СЛ to interpret symbolism and learn information about a single topic. If the target has no knowledge of the topic, you learn they don't know about the topic unless your result is a critical failure.
Критический успех: You learn a piece of information directly relevant to the topic unless the target would want to hide it. If so, you learn something related to the topic but not a direct answer.
Успех: You receive a hint or clue about the topic. This clue won't be inaccurate, but it's cryptic, vague, or might be understandable only with additional information.
Критический провал: The dreams mislead you, and you learn an erroneous piece of information.
Автоматизация: Оккультизм
Источник: Pathfinder Dark Archive
Виденье предвиденья Способность 6
Требования: You're in a Daydream Trance.
You use your daydreams to predict the success of actions, rapidly образing the possibilities. Once before the end of your next turn, you can call upon these predictions before you roll a saving throw or skill check. You can roll the saving throw or skill check twice and take the better result.
Источник: Pathfinder Dark Archive
Магия грёз Способность 8
You learn dream-related magic to aid your studies. Choose сообщение во сне or сон upon taking this feat; you learn this spell as a 4й-rank occult innate spell that you can cast 1 в день. If you choose sleep, you can cast the spell only while in a Daydream Trance. You become trained in the spell attack modifier and spell СЛ statistics, and your spellcasting attribute for these spells is Мудрость.
Примечание: You can take this feat twice, gaining the spell you didn't select initially the second time.
Источник: Pathfinder Dark Archive
Сон наяву Способность 8
While in your trance, you can blur the line between dreams and reality for others. You gain the Сон наяву focus spell, which you can use only while you're in a Daydream Trance. You gain a pool of ФП with 1 Focus Point, and you can Фокусировка by taking a nap for 10 минут. You become trained in the spell attack modifier and spell СЛ statistics, and your spellcasting attribute for these spells is Мудрость.
Источник: Pathfinder Dark Archive
Онейрическое влияние Способность 12
While Infiltrating a Dream, you can also implant a suggestion in the target's mind. The target must attempt a Воля save against your class СЛ or spell СЛ, whichever is higher, to resist your modification, which has the effects of a подсознательное внушениеspell, but even on a critical success, the target doesn't realize you were trying to control them and might not recognize your presence in the dream. The suggestion remains in the target's subconscious for 1 week or until triggered. Their memories of carrying out the suggestion are hazy and dreamlike, and they might not remember doing it unless later reminded.
Автоматизация: Воля
Источник: Pathfinder Dark Archive
Ограждённый сон Способность 12
Just before going to sleep, you can perform a 10-минута ward to protect the slumber of up to eight creatures within 30 футов of you. All creatures affected by the ritual gain a +4 status bonus on saving throws against кошмар or other effects influencing dreams (such as those provided by this archetype) until your next daily preparations. They heal double the usual amount of Hit Points from resting.
Источник: Pathfinder Dark Archive
Логика снов Способность 14
You can transmit a sense of dreamy nonchalance. If you do something especially strange or dangerous while you're in your Daydream Trance, such as entering a restricted area or fighting someone in the street, any creature that isn't one of your allies must attempt a Perception check against your class or spell СЛ, whichever is higher. On a success, it realizes something is amiss, and on a failure, it believes nothing is out of the ordinary. The creature can attempt a new check if you start doing something else strange, but not if you continue on the same course of action it already failed to notice was peculiar.
Any hostile action by you or your allies against an affected creature automatically ends the effect for that creature. The GM might allow the creature a new check if someone else brings your actions to its attention, such as if someone you're attacking calls out for help. When your trance ends, affected creatures retain their memories of events but likely still view them as unremarkable; unless they're prompted to relate the events, they might not report them.
Автоматизация: perception
Источник: Pathfinder Dark Archive
Общие сновидения Способность 16
You've learned to create a shared dreamscape to communicate with others. You can cast совместное сновидение as an innate occult spell 1 в день.
Источник: Pathfinder Dark Archive
Вечная дрёма Способность 18
You draw no distinction between the sleeping and waking worlds. Your Daydream Trance has an unlimited duration, and you no longer need to take an action to enter it. If you're без сознания due to sleep, you don't take the –4 penalty to AC, Perception, and Реакция saves, and don't have the застигнут врасплох condition. You're still слепота while asleep. You can act on your turn while asleep, though you're замедление 2 until you fully awaken.
Источник: Pathfinder Dark Archive