- Необычный
- Слух
- Концентрация
- Проклятие
- Друид
- Язык
- Манипуляция
- Первобытный
- Следопыт
- Уровень
- 10
- Вид
- Классовая
- Действие
- Два действия
- Критерии
- эксперт Оккультизма; эксперт Выживания
- Частота
- 1 раз в час
Частота: 1 в час.
Критерии: экспертный Оккультизм and Выживание.
Требования: You must be in either natural terrain or in abandoned or relatively unused artificial terrain (such as a darkened alley or haunted house).
You know there are places in the world that are just wrong— places where the birds don't sing and where you always feel like you're being watched. You can spot these places, and you can awaken them. To do so, you must gesture toward a 10-foot by 10- foot square you can see and make an ominous proclamation of some manner (i.e. "This is cursed ground," "That is an ill-omened place."). The next creature that enters the marked territory must attempt a Воля save against your spell СЛ (if you're a druid) or class СЛ (if you're a ranger).
Успех: цель избегает эффекта.
Провал: Something goes horribly awry for the victim in the cursed ground. The details are up to the GM—it can be a purely "natural" accident (they step into an old bear trap, perhaps) or something stranger and more spectral. The target gains a condition for 2 rounds. Roll 1d4 on the table and use the failure column to determine which condition.
Критический провал: As failure, but the effect is astonishingly gruesome. Use the critical failure column, and the condition lasts for 1 минута.
Критерии: экспертный Оккультизм and Выживание.
Требования: You must be in either natural terrain or in abandoned or relatively unused artificial terrain (such as a darkened alley or haunted house).
You know there are places in the world that are just wrong— places where the birds don't sing and where you always feel like you're being watched. You can spot these places, and you can awaken them. To do so, you must gesture toward a 10-foot by 10- foot square you can see and make an ominous proclamation of some manner (i.e. "This is cursed ground," "That is an ill-omened place."). The next creature that enters the marked territory must attempt a Воля save against your spell СЛ (if you're a druid) or class СЛ (if you're a ranger).
Успех: цель избегает эффекта.
Провал: Something goes horribly awry for the victim in the cursed ground. The details are up to the GM—it can be a purely "natural" accident (they step into an old bear trap, perhaps) or something stranger and more spectral. The target gains a condition for 2 rounds. Roll 1d4 on the table and use the failure column to determine which condition.
Критический провал: As failure, but the effect is astonishingly gruesome. Use the critical failure column, and the condition lasts for 1 минута.
| d4 | Провал: | Критический провал: |
| 1 | Неуклюжесть 2 | Clumsy 3 |
| 2 | Слабость 2 | Enfeebled 3 |
| 3 | Ошеломление 2 | Stupefied 3 |
| 4 | растерянность | слепота for 1 round, then dazzled |