- Концентрация
- fadrim
- Манипуляция
- Первобытный
- Уровень
- 5
- Вид
- Народа
- Действие
- Два действия
You tap into the energies of the First World to temporarily change the world around a creature within 30 feet and capture them with a conjured vine, mass of stone, or some other natural feature. The creature must attempt a Реакция saving throw against the higher of your class DC or spell DC.
Critical Success The creature is unaffected.
Success The creature takes a –5-foot circumstance penalty to its Speeds until the start of your next turn.
Failure The creature is Off-Guard and takes a –10-foot circumstance penalty to its Speeds until the start of your next turn.
Critical Failure The creature becomes Immobilized and off-guard until the start of your next turn. The creature can attempt to Escape against your class DC or spell DC, whichever is higher, to remove the immobilized condition.